

Sentry Gun VS hand in
1x Research moodboard, annotated 1x dev thumbnail sheet, no more than 20 1x value/colour dev sheet 1x set of orthos 1x final concept Due...


Sentry Gun - Blog Hand In
UE4 Sceenshots Low Poly Renders Clay and wireframe High Poly Renders Clay and wireframe 250 Annotated image + 250 word Annotation On...


Week 11 and beyond - The progression to the Final Product
Bare with me here because this post is going to be very long. The content of this post will include that of my progression on week 11 as...


Week 10: Sentry Done........
This whole week,baking. So as much as I wanted to post a cheerful gif this week, xnormal and 3ds max's projection modifier thought...


Week 9: Madvillian-Understanding Xnormals and Zbrush
When you start to understand a new software on game art ......... This week I feel as if there weren’t as many formal functions on the...


Week 8: Baking Bad
This is fine.... Everything is going to be alright...... -Summary and visual representation of my experience baking So as the title and...


Week 7: Sentry Gun Part I
Sentry gun. Sentry Gun. SENTRY GUN. It has begun. It’s finally happened. So as the constant iteration of “sentry gun” suggests, this week...


Week 6 : Bonus round - Matinee and extra bits
Video footgage of the film room Well its finally over. This blog post is just a quick documentation of things that werent mentioned in my...


Film Room Project: Evaluation
Before coming together as a group, the personal films I would have liked to have worked on included: The Trophy Room from Highlander...


Week 5.5 : Will it ever end?
This isn’t more of a blog post but something I forgot to mention in week 5. Turns out there were a bunch of assets that weren’t modelled...